mesh node random select

I had a simple idea, and set out to do a quick render of a toroidal pseudo space station against the backdrop of a pseudo star field. The stars were going to be generated with an Icosphere that had some vertices removed, roughly Tab>Select>Random>X. I probably got 90 per cent of the concept done with 30 minutes, but then took far too many hours to fine tune the design.

The star field envelops the station slightly, in case I decided to pan the camera around the core of the station so that there would always be some stars in the background. Note2self: find a better way to make a pseudo galaxy.

Also I had a go at random select deformations earlier.

Three cloned meshes, two lights; the yellow mesh is rendered as Halo

Two cloned meshes; one rendered as a wireframe; the deformation movement was vertical and radial.

Two cloned meshes 180 rotation of each for symmetry, in BW or Grey.